![]() Other elements of the game make the eight-year gap between Phantasy Star Online 2’s initial release and the North American launch harder to ignore. It’s not terrible once you figure out the nuances, but it belies Phantasy Star Online 2’s age. If you are using the baked-in matchmaking from the mission select screen you can opt to pull players in from your block, or can search for groups across the range of other blocks available, but if a group fills while you are browsing the list doesn’t update to inform you of such. If your friends are in a different block you’ll need to first transfer over to theirs before they can invite you into a party. This system means playing with friends or randoms can prove a touch cumbersome at times. Each block can host up to 200 players, and there are well over a hundred per server. This social hub is much like the Tower from Destiny 2, and it’s sequestered into different instances, called “blocks”, to keep the servers from melting into hot slag. There’s a general hub/lounge area where players congregate to either upgrade their equipment, accept quests, or mingle. Instead, it’s more reminiscent of older lobby-based MMOs like the first Guild Wars. There isn’t a wide, open world to explore, jam-packed with players going about their various errands. Phantasy Star Online 2 isn’t an MMO in the traditional-sense, at least not like those currently dominating the genre. Phantasy Star Online 2 has plenty of style to mask its wrinkles. ![]()
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